
Ubisoft's sheer, unbridled contempt for the PC makes no sense. It will now come out, along with its game-breaking DRM, on the 27th September. But yet again (although admittedly with more than a week's notice for a change) the PC version is being bumped by almost a full month, with no given explanation. This will still be the case for the PS3 and 360 versions. So it is that we still don't have either From Dust or Call Of Juarez: The Cartel.ĭriver: San Francisco was originally due to be released on the 2nd September in Europe. This follows on from the previous two very recent cross-platform releases from Ubisoft also being delayed on PC at the last minute. Turns out it would also have been correct. I was tempted to add in that post, "Now we just have to wait for the inevitable eleventh hour delay", but that would have been poor form. Since then it's been confirmed that the PC version won't support wheel peripherals, and just Monday Ubisoft confirmed to us that there will be no PC demo.

"Bear in mind though that the PC version of DRVSF is released simultaneously to consoles." To put this in perspective: When Ubisoft announced that Driver: SF would carry their detested and grossly poorly-conceived DRM, a community manager at the account helpfully tweeted, This is after explicitly stating they would not. Eurogamer confirms that Ubisoft have delayed the PC version of Driver: San Francisco. The words “sh*t,” “a*shole,” and “b*tch” can be heard in dialogue.Wow - it actually happened. The dialogue also references drugs (e.g., "17 counts of murder, smuggling, and drug trafficking" and “Why am I called Crack Keith? I don't do drugs, do I?).

During the course of the game, the dialogue occasionally references sexual material (e.g., “You know she likes it rough,” “You handle my wife as well as you handle this car?” and “Oh come on, strippers are nice.

Collisions are highlighted by slow-motion effects, realistic crashing sounds, and large explosions. Some missions involve forcing multiple vehicles to crash head-on for example, players can use telekinesis to throw vehicles at fleeing cars.

As players drive through "open-world" environments, they use a psychic ability to control (i.e., “shift” into) nearby cars and complete mission-based objectives. This is an action-racing game in which players assume the role of a police officer who must stop an escaped convict from terrorizing San Francisco.
